The campaign breaks up the three sides once again with five good missions apiece. Players can choose from skirmish (which remains unchanged), campaign, and Generals' Challenge. The game is broken up into single and multiplayer with single player broken up into three sections. Voice acting still makes me laugh in a lot of cases and its still sometimes difficult to tell whether I'm laughing for the right reasons.Īs far as additions to the game experience go, there's a whole lot of new stuff to see here, and a lot of it is way the hell more challenging than the first game, which as one of the developers recently pointed out, several members of the press complained a bit about, including myself. Sound is equally good with nice sound effects for combat and ambient sounds (although some of the cities seem to have an awful lot of loud angry cats running around) as well as the same half rock, half symphonic score playing in the background of your battles. Superweapons continue to impress and the new heat wave effect for the US microwave tanks is a pretty good one, even if it can make things a bit confusing on the battlefield occasionally when you have a few of them in your army.
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From a graphics and sound stand point, Zero Hour remains true to Generals with slick visuals in terms of texture, lighting, and effects. Regardless of this, Zero Hour is a damn fun game that adds a lot of gameplay and hours even if there aren't really 30 totally unique new units in the game. It's like saying the blue zombie and the red zombie in Diablo II were really different creatures. Yes, technically they're a bit different, but the ad campaign has been a bit misleading on that account. There are new units on each side and some modified versions of other units that can be used when playing as one of the specialized Generals such as the Emperor Tank, that's basically a more powerful version of the Overlord. The expansion, Command & Conquer: Generals Zero Hour is a big one adding more units, more scenarios, and more fun that fans of the parent title will have a hard time not enjoying.įirst off, you've been seeing this whole 30 new units campaign going on, and really, that's some marketing BS.
#Command conquer zero hour enhanced series#
Generals was a breath of fresh air that the series needed with exciting gameplay, big weapons, plenty of strategy, and a lot of well designed missions. While the weapons are still wacky in some cases, the situations almost have a present-day feel considering the war on terror that insists on happening. They were replaced by in-game cutscenes and a "real world" setting pitting the US and China up against a common terrorist foe called the GLA. Gone were the crazy mad scientist stories with cheesy actors and live action cutscenes. With new units, structures, and upgrades, as well as the all-new Generals Challenge Mode, Zero Hour delivers all the firepower you’ll need in your quest to become the ultimate modern warfare General.The Command & Conquer series moved along in a new direction with the release of Generals.
#Command conquer zero hour enhanced full#
Even the most experienced C&C Generals veteran must learn new strategies and tactics to take full advantage of-and learn to defend against-the next generation of the world’s most lethal weapons. The first expansion pack for the critically acclaimed Command & Conquer Generals challenges players to square off against the world’s most elite commanders for battlefield domination. In the next era of military strategy and might, you’ll need to command a more technologically advanced arsenal to defeat new, more powerful enemies.
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Prepare to unleash the absolute latest in modern weapons technology against the world’s most powerful Generals in Command & Conquer Generals Zero Hour. Game Release Date: USA: September/22/2003